
All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle.

This package only supports Windows and macOS.Adds ~170 MB to the app’s size (this can be reduced).macOS 10.10+ (圆4 Intel, arm64 Apple Silicon) with Metal graphics.Oculus example (Quest, Quest Pro, Rift).Includes additional APIs for platform-specific features.Send messages from JavaScript to C# and vice versa.Comprehensive APIs for controlling the browser and listening to browser events.C# source code for a unified API that works seamlessly across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens (each platform sold separately).⌨️ Type with the included on-screen keyboard or native keyboard ⚡️ Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, hover, drag) Watch videos and YouTube ( including MP4s and streaming)

See the developer site for full documentation. Platz 4 – 3D WebView for Windows and macOS (Web Browser)Įasily display and interact with web content in 3D or 2D using the web browser plugin trusted by thousands of developers. * Demos, tutorials and full C# source code are all included. * List items are fully customizable to fit your project * Multiple list item sizes supported, or pass a global size * MVC framework to maintain a separation of concerns Tweening eases your jumping and snapping transitions to give a smooth user experience. Optional snapping lets you lock your cells to a particular location.

Each cell can have its own size, or they can all share the same size. Optional looping allows you to show infinite lists of data. The scroller doesn’t need to be aware of data or view presentation, focusing only on managing your list for a true MVC experience. Lists are data driven and created dynamically, so you won’t have to set them up at design time. Best of all, it works on top of Unity’s own built-in UI system components.

There is no object destruction, so your platform won’t have to run garbage collection. Take thousands of rows and display them in a handful of UI elements, speeding up processing and saving memory. Want a fast and mobile-friendly way to display tons of data?ĮnhancedScroller virtualizes your data, showing only the elements it needs to.
